Friday 4 January 2008

Design Review - Other Products

The idea is to review other designs and ascertain how they proceeded in their own design process.

The GOCCIA: Domus Academy; Summer Session 2007 Design for electronic Tools, Experience and gesture; "The Goccia" Project leaders, Claudio Moderini & Silvio Cioni.

http://projects.domusacademy.net/te/goccia/index.html.





The Goccia uses a contextual top level approach by brainstorming keywords relevant to the concept such as "presence, and keeping in touch" A premise of the Goccia is to "Share information continuously in informal ways".

The Goccia design concept uses pictures of relevant current/already on the market to portray the services the Goccia will use such as "Walkie Talkie, mobile, PDA, and Flickr"

They also show graphical representations of how the Goccia will be used, a representation of the main premise of the gestures.

The Concept generation utilises storyboards and sketch's of the Goccia inaction and how it will be used.

The prototype show the final product and gives an idea of the market product, there is a detailed diagram pointing out the features of the product and a brief description of the products functions.

It makes use of stating the materials and colours that would be used within the product, it gives the user a visual representation of that they would see and feel.

Several slides of the presentation show the device in action and shows its multiple functionality and its innovative design.

It makes detailed noted on how the Goccia will be interactive and provides the key features of the interaction.

The use of persona and scenarios is apparent and is used coincide with "real life" pictures of the Goccia working in the real world.

The Goccia design approach is very interesting and its dimensions are very similar to the type of concept (ideas) that we as a group are trying to achieve. The steps taken by the Goccia work extremely well and i believe it show the idea in a well rounded way to the audience. The Goccia approach is a good point of reference for a good design.
William Carter.


Electroland Interactive Walkway (Fort Lauderdale, Florida 2005)

http://http//electroland.net/flash.php



Electroland is a company focusing on the usage of technology to enhance experiences in public spaces. Its Interactive Walkways project features a glass pedestrian bridge with a field of LED lights embedded in resilient walking surfaces. Sensors detect the presence of people and the system triggers interactive light patterns on the walkway floor.

The project is very much user orientated, with the aim of using technology to connect people with their surroundings and other users of the space. Although the technology exists to implement the project, and there does exist basic implementations of the design (see site), the project is very much conceptual. The challenge is to develop what appears on the surface as a gimmick (i.e. light show) into a more of a functional and interactive experience.

One such development could be to implement RFID data into the design. This would allow the installation to adapt to the personal setting of its users. It could even introduce the various users to one another, or if you are in a hurry you could choose not to interact with the space.

There is also a safety critical aspect to the design. Is the cost of adoption worth the benefits i.e. does the interactive aspect of the design jeopardize the structural integrity of the bridge?

This project raises many issues that can be incorporated into the group design. This is due to the fact that the Interactive Walkway is dealing with a similar, environment orientated, design scenario, which asks the question: How do you make an existing space more interactive to its users?
Paul Rowe.


Momento: Domus Academy; Summer Session 2007 Design for electronic Tools, Experience and gesture; "Momento" Project leaders, Claudio Moderini & Silvio Cioni. http://projects.domusacademy.net/te/momento/index.html

The Concept

“Momento” is a mobile device used for enhancing social relations. Taking the form of a compass, “Momento” is in short a social networking tool which “navigates you through life”, enabling the user to make new friends on the move and keep in touch with existing ones, no matter where they are in the world. Features include the ability to perform messaging, gain internet access and audio and video file sharing. The information then received/stored on “Momento” can then be transferred to various social networking services.

Design Process Brief

The design brief for “Momento” was to create, “A personal tool for capturing and sharing the daily experiences and for creating a personal content-based blog/broadcast. An integrated media environment and a publishing platform for content hunting, filtering and aggregation: a dynamic personal mediasphere”

The Design Process

The design process for “Momento” consited of the following stages:

1. Problem setting
2. Concept generation
3. Mid review
4. Concept development
5. Presentation

The concept generation and development stages involved the design team initially researching a variety inputting tools and mechanisms available and widely used today, such as touch screen computers, digital voice recorders, a compass, satellite navigation etc. Brainstorming was used to generate this information, with the utilisation of a picture collage to display the thought process.

From here numerous sketches and diagrams were produced by the team, considering a multitude of concepts and platforms.

The final concept was then agreed and a feature diagram was created in order to demonstrate “Momento’s” device functionality, systems and services and format/display.

Finally a storyboard was created in order to produce a “real-life” simulation of “Momento’s” application in various settings. Scenarios were utilised to illustrate how the user would interact with the system.

Conclusion

The design process applied in the development of “Momento” serves as a useful guide on how to approach this project. The use of scenario, storyboarding and the generation of a feature diagram are particularly useful aspects which could be employed during our design process. One additional point that may be of use is the “mid review” stage mentioned. This could prove to be a valuable step in the process, specifically in terms of iterative design.
Richard Hamer

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